Jarrah's uplink
Gen Con was awesome. I could wax lyrical on the
depth of its awesomeness for an extended period... but I'm not
going to.
Why? Because I'm making a comic
about it, that's why
Oh, and if you like tea, rap songs, or both,
check
this out
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John's Uplink
I think I echo the feelings of my learned comrade
when I state: GenCon was AWESOME.
Sure, the near-lethal concentration of nerdity
and insanity could sometimes be hard to deal with; but it was
one of the most enjoyable experiences of my life...
We played games. Lots and lots of games. The
best thing about GenCon, really, was the opportunity to try out
different games we probably wouldn't have tried on our own time,
and with people we wouldn't find in our own personal monkeysphere.
I played indie games, crunchy games, traditional games, old games
and new games. The one thing they all had in common was fun.
I suppose the only regret is that we didn't get
to see all the things there were to see at GenCon: seminars, boardgames,
movie screenings, etc. There simply weren't enough hours in each
day.
I think the game that made the most impression
on me at the con was Don't
Rest Your Head, a sharp little indie game that was
run by Andrew Smith of Tabletop
Manifesto.
The game is built around a simple but powerful
premise: each character has been driven to the edge of madness
by insomnia, developed superpowers, and fallen deep into a crazy
world called the Mad City. It's a fantastic example of what indie
games can be: deeply simple with mechanics that tie perfectly
into the premise. I'd reccomend it to anyone, and I plan on picking
it up myself soon.
This isn't to say that I wasn't enthralled by
the other games I played; which I'll list in some sort of chronological
order:
Hunter Planet (playing aliens hunting humans in the streets of
melbourne)
Shadowrun (starting the great broccoli fire of 2076)
Eighth Sea (chronopirates fighting their way through the lost
city of Atlantis)
With Great Power (a smart indie superheroes RPG that really emulated
the feel of traditional superhero comics)
Thanks to everyone who ran or participated in
these games, and thanks to everyone who helped make the first
GenCon Oz such a rollicking success!
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