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June 2nd, 2008

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Jarrah's Uplink

Jeeves and Wooster is awesome. And I'd like to shout out a big thanks to my mate Thomas, for getting me a DVD of the first series for my birthday.

I've got a few things to be excited about/look forward to right now. Well, two things, which happen to both be happening in the first week of next month: The comic will be one year old, and I'll be at Gen Con Oz!

And this week's link is to GUTS: a horror action webcomic... past that I'm not actually sure what the hell its about. But its cool. And some of the characters have weird shoes.

And this week the invisible text is over on this side

John's Uplink

I love action movies.

I love sassy protagonists kicking bad guy ass and looking cool doing so. I love explosions and car chases and bullets flying everywhere and our heroes pulling themselves out of the wreckage, unscathed,

purely because they're so goddamn metal they don't GET hurt.

This isn't to say I don't appreciate the finer forms of cinema. I watch independent comedies and films with subtitles, and I enjoy them, or understand them. I appreciate them for what they are. And I appreciate action movies for what they are: visual spectacles. They're not aiming to acheive pretentious levels of plot and character, and they shouldn't be ridiculed for it. They're aiming to deliver action-packed visual spectacles that keep you glued to your seats for two hours, not to change your life.

Be cool. Blow some shit up. And look good doing it.

P.S. : RPGs are AWESOME. We played a couple of AWESOME games at Jarrah's birthday party last week. Firstly, we played it Orky-style, raising havoc and tearing apart a small village in a game of Great Ork Gods run by the great Jarrah James. The next day, I sat in the Dungeon Master's chair for a game of Soviet-style dungeon crawling: inspired by old-school D&D, I played the adversarial, evil dungeon master of a mad and impossible world into which a band of Soviet commandoes were chucked into. In this impossible dungeon-world, the player characters had to deal with rivers of blood, non-Euclidean geometry, and a variety of strange and inventive deathtraps designed to maim and mutilate the players. Boy, it's fun to be an evil DM. (see Project Long Stair for more on where this came from)

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