Jarrah's Uplink
Jeeves and Wooster is awesome. And I'd like to shout
out a big thanks to my mate Thomas, for getting me a DVD of the
first series for my birthday.
I've got a few things to be excited about/look forward
to right now. Well, two things, which happen to both be happening
in the first week of next month: The comic will be one year old,
and I'll be at Gen Con Oz!
And this week's link is to GUTS:
a horror action webcomic... past that I'm not actually sure what
the hell its about. But its cool. And some of the characters have
weird shoes.
And this week the invisible
text is over on this side
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John's Uplink
I love action movies.
I love sassy protagonists kicking bad guy ass and looking cool
doing so. I love explosions and car chases and bullets flying
everywhere and our heroes pulling themselves out of the wreckage,
unscathed,
purely because they're so goddamn metal
they don't GET hurt.
This isn't to say I don't appreciate the finer forms of cinema.
I watch independent comedies and films with subtitles, and I enjoy
them, or understand them. I appreciate them for what they are.
And I appreciate action movies for what they are: visual spectacles.
They're not aiming to acheive pretentious levels of plot and character,
and they shouldn't be ridiculed for it. They're aiming to deliver
action-packed visual spectacles that keep you glued to your seats
for two hours, not to change your life.
Be cool. Blow some shit up. And look good doing it.
P.S. : RPGs are AWESOME. We played a couple
of AWESOME games at Jarrah's birthday party last week. Firstly,
we played it Orky-style, raising havoc and tearing apart a small
village in a game of Great
Ork Gods run by the great Jarrah James. The next day,
I sat in the Dungeon Master's chair for a game of Soviet-style
dungeon crawling: inspired by old-school D&D, I played the
adversarial, evil dungeon master of a mad and impossible world
into which a band of Soviet commandoes were chucked into. In this
impossible dungeon-world, the player characters had to deal with
rivers of blood, non-Euclidean geometry, and a variety of strange
and inventive deathtraps designed to maim and mutilate the players.
Boy, it's fun to be an evil DM. (see Project
Long Stair for more on where this came from) |